![]() Harle helped Lynx kill Lucca several years ago, but at this point she estimates that Lynx is moving into scoring position and needs to be slowed down, so she’s going to help Serge save Kid and revive Lucca’s side of the conflict. Kid is an agent of Lucca and basically her final piece on the board (there’s a couple of people – like Guile/Magus – who are kind-of allies of Lucca but make no effort to actively pursue her goals unless Kid or Serge show up to ask for their help). While her ultimate goal is to use the Chrono Cross to merge both Home World and Another World to bring back the dragon god and wipe out humanity and that would be bad, it’s in opposition with Lynx, who wants to prevent the Chrono Cross from being created at all, sacrificing Home World to be wiped out completely by Lavos in order to preserve a time loop in Another World where Lavos is defeated and the utopian future of 2400 comes to pass to create Chronopolis and get it sent back in time to reinitiate the loop. It’s going to be a while before any of this paragraph gets revealed in the hypothetical game’s narrative (and in the real game it’s mostly reserved for an exposition dump at the end when the devs ran out of money and had a couple of NPCs explain all the missing story pieces straight to camera before dropping you into the final boss and asking you to pretend this confrontation had received proper buildup), but Harle isn’t tricking the party, she’s tricking Lynx. Serge and his party are concerned that Harle has clearly lined them up for this, but there’s a hydra here, and they’re not just gonna let Kid die because Harle is shady. At the beach, she uses the pendant to pull Serge and his party back into Home World, tosses the pendant back to him, and then peaces out into a temporal rift. Harle, Lynx’s sidekick who Serge and his party had confronted along with Lynx back in Viper Manor, appears with her little ghost-y shadow teleportation trick to steal some special pendant from Kid, and tells Serge to come and catch her at Opassa Beach. Serge mumbles something about how this timeline is bullshit. Serge resolves to kill a hydra in Hydra Marsh to save her, and Doc asks what rock he’s been living under: Hydras have been extinct in Hydra Marsh for nearly a decade. The village doctor, named Doc (nominative determinism wins again), determines that Kid can only be healed by hydra humour. Unfortunately, Kid was poisoned by Lynx during the escape, and her condition is becoming critical. Luckily, video game blackouts aren’t all that dangerous and he wakes up hours later to no long term damage, having been rescued and brought to the village of Guldove by a fisher and ferryman named Korcha. Serge and his allies resolve to break into Viper Manor to confront Lynx, but the raid ends in disaster and the party are chased off a balcony overlooking the sea. ![]() Lynx is from the Zenan mainland, far away from El Nido Archipelago where the game takes place, but somehow he’s become a confidant of General Viper, the lord of Viper Manor and ruler of the archipelago. Lynx knew to send enforcers to capture Serge almost as soon as he arrived, so he must have some idea of what’s going on. After being saved by Kid, a thief with a vendetta against Lynx, Serge resolves to confront Lynx and get some answers. Serge is flung into another dimension where a mysterious villain named Lynx sends some government enforcers to arrest him.
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